Objective
To create a sense of depth and motion that disrupts passive viewing and draws attention in high-traffic public spaces.
To create a sense of depth and motion that disrupts passive viewing and draws attention in high-traffic public spaces.
Execution
Built using 3D animation techniques in Cinema 4D, with camera angles calibrated specifically for corner screen illusion. Lighting and motion were designed to enhance perceived realism at distance.
Built using 3D animation techniques in Cinema 4D, with camera angles calibrated specifically for corner screen illusion. Lighting and motion were designed to enhance perceived realism at distance.
Still Frames
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